Maybe it’s just because I never got the chance to get sick of it, but I loved The Festering Core and wish it hadn’t gone away so soon. The vibe was similar to that of the Whisper mission, with Guardians clamoring across irregular structures overlooking vast, yawning chasms. Introduced in Shadowkeep and vaulted only a year later with the release of Beyond Light, The Festering Core took Guardians through a Vex structure being gobbled up by Taken. Oh The Festering Core, we hardly knew thee. Overall a fun strike with a neat premise that gets a callback in Witch Queen, but now mostly remembered for Taeko-3’s terrible voice acting exacerbated by the odd timing of the voice clips.ģ. Destiny 2 Vaulted Strikes - The Festering Core ![]() Titan’s only strike, Savathun’s Song took you deep into Hive-controlled territory to rescue a fallen fireteam of the least-capable Guardians to have ever risen from the grave. That fight featured an orb-chucking mechanic similar to the much-loathed one in The Corrupted, but you at least were just trying to hit stationary crystals rather than a moving target. The lesser Mars strike, in my opinion, Strange Terrain was a snappy mission with a tolerable boss fight against the Hive Wizard Nokris. Still, though, a solid strike and definitely my preferred of the two Mercury ones. The fight against Valus Thuun could get weird, and even if you defeated him early you still had to hike your way to the end of the mission. There was a fun sparrow section, and the idea of fighting a Vex simulation of Cabal is pretty cool. The other Mercury strike, Tree of Probabilities changed things up by pitting Guardians against Cabal as well as Vex in the Infinite Forest. Depending on how fast you could deal out burst damage, the boss was either a cakewalk or could drag on, potentially even causing wipes for unprepared fireteams when it threw up a shield and unleashed Vex minions in an open arena without much in the way of cover. It always felt kind of long, and by the time you climbed all the way up the tower to fight the Root Mind, it had overstayed its welcome. ![]() A Garden World had some gorgeous terrain in the Infinite Forest, sending Guardians back to Mercury’s past before the Vex started turning it into a big computer. Mercury was a divisive part of Destiny 2, and its strikes were no different. But Broodhold was never at the top of my list, and when it entered the DCV when Witch Queen came out, I wasn’t sad to see it go.ħ. Destiny 2 Vaulted Strikes - A Garden World I like how you engage In Ananh a few times through the mission, too. This one had kind of an interesting premise, as it saw Guardians taking out the Hive consort of one of the Scorn Barons from Forsaken. It’s all kind of monochromatic and same-y, especially when it comes to a strike like Broodhold that mostly takes place in Hive tunnels. I’m sorry, I just never liked the Tangled Shore that much as a destination. If you think you know what it was like based on fighting the Nightmare of the Fanatic in Season of the Haunted, you have no idea. It wasn’t even a hard fight, just a very slow and annoying one. ![]() Oh, and he’d periodically leave to summon a bunch of goons to fight you. The Fanatic’s boss fight mostly involved him throwing up an unbreakable shield, shooting lightning everywhere, and then teleporting you into the air and slowly pulling you towards him. If you never played The Hollowed Lair, it was a long hike through the Tangled Shore to one of the most irritating and drawn-out strike bosses in Destiny 2 history, second maybe only to Exodus Crash. The DCV may annoy a lot of people, but it also helps a lot of people never have to play The Hollowed Lair again, so it’s impossible to say if it’s bad or not. 9. Destiny 2 Vaulted Strikes - The Hollowed Lair There are currently nine strikes in the DCV, so if you never got the chance to play them or if you just want to reminisce, here’s my ranking of them from worst to best. Nobody wanted the Destiny Content Vault, but now we all know how it works - destinations and activities move into the DCV each year, to be replaced with newer content.
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